

Junior Level Designer and game design student working on an independent, Unity-based psychological horror project at 44 Days Company. Experienced in level pacing, environmental storytelling, voice and audio implementation, and third-party asset integration. Comfortable working independently across design and technical tasks, with a growing interest in data-driven decision-making and analytical approaches to gameplay and systems design.
Azerbaijani — Native
Turkish — C2 (Fluent)
English — B2 (Upper-Intermediate)