Summary
Skills
Work History
Education
Overview
Accomplishments
Timeline
Software
Languages
Interests
Websites
Work Preference
SalesAssociate
Zibeyir Aghayev

Zibeyir Aghayev

Game Developer/Designer
Baku

Summary

Innovative Unity Game Developer with 5+ years of experience building engaging games for mobile, PC, and VR platforms.
Expert in C#, Unity URP, optimization, multiplayer systems, and data-driven architecture.
Proven track record of delivering 20+ published titles, improving performance, and leading full game lifecycles from prototype to release.

Skills

Unity 3D / URP / HDRP  C# / OOP / SOLID Patterns
Gameplay & UI Systems  Multiplayer (Netcode / Photon PUN)
ScriptableObjects & JSON Data Handling
VR / AR Development (XR Toolkit / Oculus SDK)
Performance Profiling & Optimization
PlayFab / Firebase / Ads Integration
Version Control (Git) Project Leadership

Work History

Unity Game Developer

BGAI
04.2025 - 10.2025

• Developed and published strategy and card-based games: Tic-Tac Warrior, Card Arena Defense, Zooz Fight, Hexa Battle, Card Clash, Alien Dig – History Quest.
• Implemented modular systems for combat, card logic, AI, and balancing using JSON-driven architecture.
• Integrated PlayFab, Firebase, Ads SDKs, and analytics for progression and monetization.
• Optimized URP rendering and object pooling for stable 60 FPS on mobile.

Unity VR/AR Developer

Customer
01.2023 - 01.2024

• Built immersive AR/VR simulations using Unity XR Toolkit and Oculus SDK.
• Designed gesture-based interactions, camera systems, and optimized rendering for mobile VR.
• Collaborated with artists and designers to refine spatial UI and performance.

Unity Game Developer

MetaMad
01.2022 - 10.2023

• Developed Quatheon (sci-fi platformer) and Anima Shells (action RPG).
• Created combat AI, level progression, cinematic transitions, and skill systems.
• Implemented RPG data flow and map logic using ScriptableObjects and events.

Unity Game Developer

GamePons
08.2021 - 01.2022

• Created 12+ commercial mobile titles including Rewind It, Street Hacker 3D, Perfect Haircut, Bullet Run, Island Survivor, Mow the Lawn, Teleport Me, and Helix Shift.
• Focused on UI/UX, monetization SDKs, and performance optimization.
• Reduced iteration time by 35 % through reusable prefabs and modular scripts.

Unity Multiplayer Developer

LOF
04.2020 - 12.2020

• Developed Crazy Foods, a multiplayer MOBA featuring food-themed characters.
• Implemented matchmaking, real-time combat, and Photon PUN networking.
• Delivered LOF’s first commercial multiplayer prototype with stable online performance.

Education

Bachelor of Science - Computer Science

ASOIU
Baku
09.2017 - 07.2021

Master of Science - Computer Science

UNEC
Baku
09.2021 - 07.2023

Overview

6
6
years of professional experience
6
6
years of post-secondary education

Accomplishments

• Published 20+ mobile and PC games on Google Play.
• Reached 100K+ total downloads across multiple titles.
• Delivered AR/VR projects with optimized mobile performance.

Timeline

Unity Game Developer

BGAI
04.2025 - 10.2025

Unity VR/AR Developer

Customer
01.2023 - 01.2024

Unity Game Developer

MetaMad
01.2022 - 10.2023

Master of Science - Computer Science

UNEC
09.2021 - 07.2023

Unity Game Developer

GamePons
08.2021 - 01.2022

Unity Multiplayer Developer

LOF
04.2020 - 12.2020

Bachelor of Science - Computer Science

ASOIU
09.2017 - 07.2021

Software

Unity (Advanced)

Visual Studio (Advanced)

Git (Advanced)

Blender (Basic)

JavaScript (Basic)

Languages

English
Intermediate (B1)
Russian
Intermediate (B1)
Turkish
Intermediate (B1)

Interests

Game Design

AI Systems

Multiplayer Architecture

AR/VR Technologies

Work Preference

Work Type

Full Time

Location Preference

Remote
Zibeyir AghayevGame Developer/Designer