Summary
Skills
Work History
Education
Overview
Accomplishments
Timeline
Software
Languages
Interests
Websites
Work Preference
SoftwareEngineer
Zibeyir Aghayev

Zibeyir Aghayev

Game Developer
Baku

Summary

Innovative Unity Game Developer with 5+ years of experience building engaging games for mobile, PC, and VR platforms.
Expert in C#, Unity URP, optimization, multiplayer systems, and data-driven architecture.
Proven track record of delivering 30+ published titles, improving performance, and leading full game lifecycles from prototype to release.

Skills

Unity 3D / URP / HDRP  C# / OOP / SOLID Patterns
Gameplay & UI Systems  Multiplayer (Netcode / Photon PUN)
ScriptableObjects & JSON Data Handling
VR / AR Development (XR Toolkit / Oculus SDK)
Performance Profiling & Optimization
PlayFab / Firebase / Ads Integration
Version Control (Git) Project Leadership

Work History

Unity Game Developer

BGAI
Baku
04.2025 - 10.2025

• Developed and published strategy and card-based games: Tic-Tac Warrior, Card Arena Defense, Zooz Fight, Hexa Battle, Card Clash, Alien Dig – History Quest.
• Implemented modular systems for combat, card logic, AI, and balancing using JSON-driven architecture.
• Integrated PlayFab, Firebase, Ads SDKs, and analytics for progression and monetization.
• Optimized URP rendering and object pooling for stable 60 FPS on mobile.

Unity VR/AR Developer

Customer
Baku
01.2023 - 01.2024

• Built immersive AR/VR simulations using Unity XR Toolkit and Oculus SDK.
• Designed gesture-based interactions, camera systems, and optimized rendering for mobile VR.
• Collaborated with artists and designers to refine spatial UI and performance.

Unity Game Developer

MetaMad
Baku
01.2022 - 10.2023

• Developed Quatheon (sci-fi platformer) and Anima Shells (action RPG).
• Created combat AI, level progression, cinematic transitions, and skill systems.
• Implemented RPG data flow and map logic using ScriptableObjects and events.

Unity Game Developer

GamePons
Baku
08.2021 - 01.2022

• Created 12+ commercial mobile titles including Rewind It, Street Hacker 3D, Perfect Haircut, Bullet Run, Island Survivor, Mow the Lawn, Teleport Me, and Helix Shift.
• Focused on UI/UX, monetization SDKs, and performance optimization.
• Reduced iteration time by 35 % through reusable prefabs and modular scripts.

Unity Multiplayer Developer

LOF
Baku
04.2020 - 12.2020

• Developed Crazy Foods, a multiplayer MOBA featuring food-themed characters.
• Implemented matchmaking, real-time combat, and Photon PUN networking.
• Delivered LOF’s first commercial multiplayer prototype with stable online performance.

Education

Bachelor of Science - Computer Science

ASOIU
Baku
09.2017 - 07.2021

Master of Science - Computer Science

UNEC
Baku
09.2021 - 07.2023

Overview

6
6
years of professional experience
6
6
years of post-secondary education

Accomplishments

• Published 20+ mobile and PC games on Google Play.
• Reached 100K+ total downloads across multiple titles.
• Delivered AR/VR projects with optimized mobile performance.

Timeline

Unity Game Developer

BGAI
04.2025 - 10.2025

Unity VR/AR Developer

Customer
01.2023 - 01.2024

Unity Game Developer

MetaMad
01.2022 - 10.2023

Master of Science - Computer Science

UNEC
09.2021 - 07.2023

Unity Game Developer

GamePons
08.2021 - 01.2022

Unity Multiplayer Developer

LOF
04.2020 - 12.2020

Bachelor of Science - Computer Science

ASOIU
09.2017 - 07.2021

Software

Unity (Advanced)

Visual Studio (Advanced)

Git (Advanced)

C#

JavaScript (Basic)

Languages

English
Intermediate (B1)
Russian
Intermediate (B1)
Turkish
Intermediate (B1)

Interests

Game Design

AI Systems

Multiplayer Architecture

AR/VR Technologies

Work Preference

Work Type

Full Time

Location Preference

Remote
Zibeyir AghayevGame Developer